PullDownToRefresh: rewrite spring animation

- fix #12
This commit is contained in:
thislight 2024-10-09 14:38:25 +08:00
parent 050dc1c2a3
commit 5348eda1ed

View file

@ -46,41 +46,56 @@ const PullDownToRefresh: Component<{
let lts = -1;
let ds = 0;
let holding = false;
const M = 1;
const K = -10;
const D = -10;
const K = 5;
const updatePullDown = (ts: number) => {
released = false;
try {
const x = untrack(pullDown);
const dt = lts !== -1 ? ts - lts : 1 / 60;
const fs = (ds / Math.pow(dt, 2)) * M;
const fh = (x + ds) * K + D * v;
const f = fs + fh;
const a = f / M;
v += a * dt;
if (holding && v < 0) {
v = 0
}
const vspring = holding ? 0 : K * x * dt;
v = ds / dt - vspring;
setPullDown(x + v * dt);
if (Math.abs(x) > 1 || Math.abs(v) > 1) {
requestAnimationFrame(updatePullDown);
} else {
v = 0;
lts = -1;
}
if (!holding && untrack(pullDownDistance) >= 160 && !props.loading && props.onRefresh) {
setTimeout(props.onRefresh, 0)
if (
!holding &&
untrack(pullDownDistance) >= 160 &&
!props.loading &&
props.onRefresh
) {
setTimeout(props.onRefresh, 0);
// FIXME: this may trigger at multiple frames
}
} finally {
ds = 0;
released = true;
}
};
let wheelTimeout: ReturnType<typeof setTimeout> | undefined;
const onWheelNotUpdated = () => {
wheelTimeout = undefined;
holding = false;
};
const handleLinkedWheel = (event: WheelEvent) => {
const scrollTop = (event.target as HTMLElement).scrollTop;
if (scrollTop >= 0 && scrollTop < 1) {
ds = -(event.deltaY / window.devicePixelRatio / 4);
event.preventDefault()
ds = -(event.deltaY / window.devicePixelRatio / 2);
holding = true;
if (wheelTimeout) {
clearTimeout(wheelTimeout);
}
wheelTimeout = setTimeout(onWheelNotUpdated, 200);
if (released) {
released = false;
requestAnimationFrame(updatePullDown);
@ -107,6 +122,7 @@ const PullDownToRefresh: Component<{
return;
}
const item = event.targetTouches.item(0)!;
event.preventDefault();
if (lastTouchId && item.identifier !== lastTouchId) {
lastTouchId = undefined;
lastTouchScreenY = 0;
@ -114,7 +130,7 @@ const PullDownToRefresh: Component<{
}
holding = true;
if (lastTouchScreenY !== 0) {
ds = item.screenY - lastTouchScreenY;
ds = (item.screenY - lastTouchScreenY) / window.devicePixelRatio;
}
lastTouchScreenY = item.screenY;
if (released) {