PullDownToRefresh: adjust multiply rate for wheel
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/ depoly (push) Successful in 1m8s
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1 changed files with 1 additions and 1 deletions
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@ -80,7 +80,7 @@ const PullDownToRefresh: Component<{
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const handleLinkedWheel = (event: WheelEvent) => {
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const handleLinkedWheel = (event: WheelEvent) => {
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const scrollTop = (event.target as HTMLElement).scrollTop;
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const scrollTop = (event.target as HTMLElement).scrollTop;
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if (scrollTop >= 0 && scrollTop < 1) {
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if (scrollTop >= 0 && scrollTop < 1) {
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ds = -(event.deltaY / window.devicePixelRatio);
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ds = -(event.deltaY / window.devicePixelRatio / 4);
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if (released) {
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if (released) {
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released = false;
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released = false;
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requestAnimationFrame(updatePullDown);
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requestAnimationFrame(updatePullDown);
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